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	<title>Athanazio &#187; online</title>
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		<title>my brute</title>
		<link>http://www.athanazio.com/2009/06/09/my-brute/</link>
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		<pubDate>Wed, 10 Jun 2009 02:40:43 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
				<category><![CDATA[trecos]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[my grute]]></category>
		<category><![CDATA[online]]></category>

		<guid isPermaLink="false">http://www.athanazio.com/?p=1937</guid>
		<description><![CDATA[que jogo bunitinho os bonequinhos saem no tapa, e vc não interage soh assiste, e aleatoriamente a pancadaria rola hehehehe olha lah o meu bruto ! http://foo.bar2.mybrute.com]]></description>
			<content:encoded><![CDATA[<div id="HOTWordsTxt" name="HOTWordsTxt"><p><img src="http://www.athanazio.com/wp-content/uploads/2009/06/my-brute.png" alt="my-brute" title="my-brute" width="264" height="222" class="alignnone size-full wp-image-1938" /><br />
que jogo bunitinho <img src='http://www.athanazio.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  os bonequinhos saem no tapa, e vc não interage soh assiste, e aleatoriamente a pancadaria rola hehehehe olha lah o meu bruto !<br />
<a href="http://foo.bar2.mybrute.com">http://foo.bar2.mybrute.com</a></p>
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		<item>
		<title>criando jogos com LOVE2D &#8211; lição 1</title>
		<link>http://www.athanazio.com/2009/04/28/criando-jogos-com-love2d-licao-1/</link>
		<comments>http://www.athanazio.com/2009/04/28/criando-jogos-com-love2d-licao-1/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 03:30:00 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
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		<guid isPermaLink="false">http://www.athanazio.com/?p=1871</guid>
		<description><![CDATA[criando jogos com LOVE2D &#8211; lição 1 from Hamilton Lima on Vimeo. Esta é a primeira aula do curso de criação de jogos usando o framework LOVE2D, espero que vc se divirta tanto quanto eu !! =) nesta lição falamos de : - introdução ao LOVE2D - uso de imagens na tela - eventos de [...]]]></description>
			<content:encoded><![CDATA[<div id="HOTWordsTxt" name="HOTWordsTxt"><p><object width="500" height="380"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4345324&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4345324&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/4345324">criando jogos com LOVE2D &#8211; lição 1</a> from <a href="http://vimeo.com/athanazio">Hamilton Lima</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Esta é a primeira aula do curso de criação de jogos usando o framework LOVE2D, espero que vc se divirta tanto quanto eu !! =) nesta lição falamos de :<br />
- introdução ao LOVE2D<br />
- uso de imagens na tela<br />
- eventos de teclados</p>
<p>abs</p>
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		<item>
		<title>GPU Gems 3 &#8211; capitulos 11 a 13 disponíveis</title>
		<link>http://www.athanazio.com/2009/01/09/gpu-gems-3-capitulos-11-a-13/</link>
		<comments>http://www.athanazio.com/2009/01/09/gpu-gems-3-capitulos-11-a-13/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 09:57:52 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
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		<category><![CDATA[1-13]]></category>
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		<category><![CDATA[geometry]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[shadow]]></category>
		<category><![CDATA[shadows]]></category>

		<guid isPermaLink="false">http://www.athanazio.com/?p=1532</guid>
		<description><![CDATA[A Nvidia liberou mais capitulos do livro online GPU Gems 3, estão disponíveis do capítulo 1 ao 13   Part I: Geometry Chapter 1. Generating Complex Procedural Terrains Using the GPU Chapter 2. Animated Crowd Rendering Chapter 3. DirectX 10 Blend Shapes: Breaking the Limits Chapter 4. Next-Generation SpeedTree Rendering Chapter 5. Generic Adaptive Mesh [...]]]></description>
			<content:encoded><![CDATA[<div id="HOTWordsTxt" name="HOTWordsTxt"><p>A Nvidia liberou mais capitulos do livro online GPU Gems 3, estão disponíveis do capítulo 1 ao 13</p>
<p> </p>
<ul>
<li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_part01.html"><em><span><strong><em>Part I: Geometry</em></strong></span></em></a>
<ul>
<li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html">Chapter 1. Generating Complex Procedural Terrains Using the GPU</a></li>
<li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch02.html">Chapter 2. Animated Crowd Rendering</a></li>
<li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch03.html">Chapter 3. DirectX 10 Blend Shapes: Breaking the Limits</a></li>
<li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch04.html">Chapter 4. Next-Generation SpeedTree Rendering</a></li>
<li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch05.html">Chapter 5. Generic Adaptive Mesh Refinement</a></li>
<li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch06.html">Chapter 6. GPU-Generated Procedural Wind Animations for Trees</a></li>
<li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch07.html">Chapter 7. Point-Based Visualization of Metaballs on a GPU</a></li>
</ul>
</li>
<li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_part02.html"><em>Part II: Light and Shadows</em></a>
<ul>
<li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch08.html">Chapter 8. Summed-Area Variance Shadow Maps</a></li>
<li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch09.html">Chapter 9. Interactive Cinematic Relighting with Global Illumination</a></li>
<li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html">Chapter 10. Parallel-Split Shadow Maps on Programmable GPUs</a></li>
<li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch11.html">Chapter 11. Efficient and Robust Shadow Volumes Using Hierarchical Occlusion Culling and Geometry Shaders</a></li>
<li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch12.html">Chapter 12. High-Quality Ambient Occlusion</a></li>
<li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html">Chapter 13. Volumetric Light Scattering as a Post-Process</a></li>
</ul>
</li>
</ul>
<p> </p>
<p>fonte : <a href="http://news.developer.nvidia.com/2009/01/gpu-gems-3-chapters-11-12-13-now-online.html">http://news.developer.nvidia.com/2009/01/gpu-gems-3-chapters-11-12-13-now-online.html</a></p>
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