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	<title>Athanazio &#187; draw</title>
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	<description>Nada é Simples, Mas Tudo é Possível</description>
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		<title>sketch 2009-04-23</title>
		<link>http://www.athanazio.com/2009/04/23/sketch-2009-04-23/</link>
		<comments>http://www.athanazio.com/2009/04/23/sketch-2009-04-23/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 00:56:41 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
				<category><![CDATA[trecos]]></category>
		<category><![CDATA[desenho]]></category>
		<category><![CDATA[draw]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[step]]></category>
		<category><![CDATA[walking]]></category>

		<guid isPermaLink="false">http://www.athanazio.com/?p=1853</guid>
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			<content:encoded><![CDATA[<div id="HOTWordsTxt" name="HOTWordsTxt"><p><a href="http://www.athanazio.com/wp-content/uploads/2009/04/sketch_20090423.jpg"><img src="http://www.athanazio.com/wp-content/uploads/2009/04/sketch_20090423-449x186.jpg" alt="sketch_20090423" title="sketch_20090423" width="449" height="186" class="alignnone size-medium wp-image-1852" /></a></p>
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		<item>
		<title>c# xna varios docs sobre graficos 2D</title>
		<link>http://www.athanazio.com/2009/01/10/c-xna-varios-docs-sobre-graficos-2d/</link>
		<comments>http://www.athanazio.com/2009/01/10/c-xna-varios-docs-sobre-graficos-2d/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 20:21:59 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[programacao]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[draw]]></category>
		<category><![CDATA[line]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.athanazio.com/?p=1537</guid>
		<description><![CDATA[http://msdn.microsoft.com/en-us/library/bb194906.aspx]]></description>
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		<title>c# xna, desenhando o sprite na tela</title>
		<link>http://www.athanazio.com/2009/01/06/c-xna-desenhando-o-sprite-na-tela/</link>
		<comments>http://www.athanazio.com/2009/01/06/c-xna-desenhando-o-sprite-na-tela/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 02:23:39 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[programacao]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[C Sharp]]></category>
		<category><![CDATA[draw]]></category>
		<category><![CDATA[hello world]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[xna]]></category>

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		<description><![CDATA[arre o primeiro sprite na tela a gente nunca esquece !! olha que belo o codigo !!]]></description>
			<content:encoded><![CDATA[<div id="HOTWordsTxt" name="HOTWordsTxt"><p>arre o primeiro sprite na tela a gente nunca esquece !!<br />
<a href="http://www.athanazio.com/wp-content/uploads/2009/01/windows_game1.jpg"><img src="http://www.athanazio.com/wp-content/uploads/2009/01/windows_game1-150x150.jpg" alt="" title="windows_game1" width="150" height="150" class="alignnone size-thumbnail wp-image-1511" /></a></p>
<p>olha que belo o codigo !!</p>
<p>using System;<br />
using System.Collections.Generic;<br />
using System.Linq;<br />
using Microsoft.Xna.Framework;<br />
using Microsoft.Xna.Framework.Audio;<br />
using Microsoft.Xna.Framework.Content;<br />
using Microsoft.Xna.Framework.GamerServices;<br />
using Microsoft.Xna.Framework.Graphics;<br />
using Microsoft.Xna.Framework.Input;<br />
using Microsoft.Xna.Framework.Media;<br />
using Microsoft.Xna.Framework.Net;<br />
using Microsoft.Xna.Framework.Storage;</p>
<p>namespace WindowsGame1<br />
{</p>
<p>    public class Game1 : Microsoft.Xna.Framework.Game<br />
    {<br />
        GraphicsDeviceManager graphics;<br />
        SpriteBatch spriteBatch;</p>
<p>        Vector2 mPosition = new Vector2(0, 0);</p>
<p>        Texture2D mSpriteTexture;</p>
<p>        public Game1()<br />
        {<br />
            graphics = new GraphicsDeviceManager(this);<br />
            Content.RootDirectory = &#8220;Content&#8221;;<br />
        }</p>
<p>        protected override void Initialize()<br />
        {<br />
            base.Initialize();<br />
        }</p>
<p>        protected override void LoadContent()<br />
        {<br />
            spriteBatch = new SpriteBatch(GraphicsDevice);<br />
            mSpriteTexture = this.Content.Load<Texture2D>(&#8220;alien&#8221;);<br />
        }</p>
<p>        protected override void UnloadContent()<br />
        {<br />
        }</p>
<p>        protected override void Update(GameTime gameTime)<br />
        {<br />
            // Allows the game to exit<br />
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)<br />
                this.Exit();</p>
<p>            base.Update(gameTime);<br />
        }</p>
<p>        protected override void Draw(GameTime gameTime)<br />
        {<br />
            GraphicsDevice.Clear(Color.CornflowerBlue);</p>
<p>            spriteBatch.Begin();<br />
            spriteBatch.Draw(mSpriteTexture, mPosition, Color.White);<br />
            spriteBatch.End();</p>
<p>            base.Draw(gameTime);<br />
        }<br />
    }<br />
}</p>
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