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	<title>Athanazio &#187; char</title>
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	<description>Nada é Simples, Mas Tudo é Possível</description>
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		<title>c# eita to de volta ao clipper !</title>
		<link>http://www.athanazio.com/2009/01/05/c-eita-to-de-volta-ao-clipper/</link>
		<comments>http://www.athanazio.com/2009/01/05/c-eita-to-de-volta-ao-clipper/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 23:44:36 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
				<category><![CDATA[programacao]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[C Sharp]]></category>
		<category><![CDATA[char]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[position]]></category>

		<guid isPermaLink="false">http://www.athanazio.com/?p=1500</guid>
		<description><![CDATA[hauhauhuaa lembrei dos meus tempos de clipper summer 87 e os famigerados comandos de posicionamento de cursor na tela e fazer interfaces magicas em modo texto !! veja que legal este experimento de colocar os cursores nos seus lugares !! deu ateh vontade de fazer um joguinho bem bocó de mexer um treco na tela [...]]]></description>
			<content:encoded><![CDATA[<div id="HOTWordsTxt" name="HOTWordsTxt"><p>hauhauhuaa lembrei dos meus tempos de clipper summer 87 e os famigerados comandos de posicionamento de cursor na tela e fazer interfaces magicas em modo texto !! veja que legal este experimento de colocar os cursores nos seus lugares !!</p>
<p>using System;<br />
using System.Collections.Generic;<br />
using System.Linq;<br />
using System.Text;</p>
<p>namespace ConsoleApplication4<br />
{<br />
    class ConsolePosition<br />
    {<br />
        static void Main(string[] args)<br />
        {<br />
            Console.Title = &#8220;back to clipper summer 87 !!&#8221;;<br />
            Console.ForegroundColor = ConsoleColor.DarkGreen;<br />
            Console.WindowLeft = Console.WindowTop = 0;<br />
            Console.WindowHeight = Console.BufferHeight = 30;<br />
            Console.WindowWidth = Console.BufferWidth = 80;</p>
<p>            int[] numbers = {1,2,3,4,5,6,7};<br />
            foreach(int n in numbers){<br />
               Console.SetCursorPosition(n,n);<br />
               Console.Write(&#8220;#&#8221;);<br />
            }<br />
        }<br />
    }<br />
}</p>
<p>deu ateh vontade de fazer um joguinho bem bocó de mexer um treco na tela hehehehe</p>
<p>outros exemplos parecidos<br />
<a href="http://msdn.microsoft.com/en-us/library/system.console.setwindowposition.aspx">http://msdn.microsoft.com/en-us/library/system.console.setwindowposition.aspx</a><br />
<a href="http://nodstrum.com/2007/11/09/matrix-code-in-c/">http://nodstrum.com/2007/11/09/matrix-code-in-c/</a></p>
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		</item>
		<item>
		<title>sioti esta se mexendo na tela</title>
		<link>http://www.athanazio.com/2008/09/24/sioti-esta-se-mexendo-na-tela/</link>
		<comments>http://www.athanazio.com/2008/09/24/sioti-esta-se-mexendo-na-tela/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 02:35:18 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[sioti]]></category>
		<category><![CDATA[char]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[mexendo]]></category>
		<category><![CDATA[pulpcore]]></category>

		<guid isPermaLink="false">http://www.athanazio.com/?p=1161</guid>
		<description><![CDATA[iau ! mor legal ! o personagem se mexe na tela hehehe, eh claro que isto não eh quase nada, mas jah é algum avanço, veja o demo : http://game.sioti.com/dev/draft1/ Por enquanto a classe que cuida do personagens, CharManager, carrega cada desenho de cada direcao, entrega quando solicitada a imagem de cada posicao, a o [...]]]></description>
			<content:encoded><![CDATA[<div id="HOTWordsTxt" name="HOTWordsTxt"><p>iau ! mor legal ! o personagem se mexe na tela hehehe, eh claro que isto não eh quase nada, mas jah é algum avanço, veja o demo : <a href="http://game.sioti.com/dev/draft1/">http://game.sioti.com/dev/draft1/</a></p>
<p>Por enquanto a classe que cuida do personagens, <a href="http://code.google.com/p/sioti/source/browse/trunk/sioti/src/com/sioti/CharManager.java?spec=svn5&amp;r=5">CharManager</a>, carrega cada desenho de cada direcao, entrega quando solicitada a imagem de cada posicao, a o plano eh que a composicao do personagem seja feita em memoria mesmo, e estou considerando o uso do script para a definicao das animacoes, mantendo assim somente as imagens de cada parte do boneco, e as animacoes em codigo script.</p>
<p>Para os curiosos de plantao a biblioteca do cliente que roda num applet usa o <a href="http://www.interactivepulp.com/pulpcore/">pulpcore</a>, olha a API aeee <a href="http://www.interactivepulp.com/pulpcore/api/">http://www.interactivepulp.com/pulpcore/api/</a></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>sioti &#8211; naked char draft 2</title>
		<link>http://www.athanazio.com/2008/09/23/sioti-naked-char-draft-2/</link>
		<comments>http://www.athanazio.com/2008/09/23/sioti-naked-char-draft-2/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 23:11:55 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[sioti]]></category>
		<category><![CDATA[char]]></category>
		<category><![CDATA[naked]]></category>

		<guid isPermaLink="false">http://www.athanazio.com/?p=1152</guid>
		<description><![CDATA[Second draft version of the sioti basic char, now the legs and arms are disconnected to make the animations easier and removed some grays from the hair also.]]></description>
			<content:encoded><![CDATA[<div id="HOTWordsTxt" name="HOTWordsTxt"><p>Second draft version of the sioti basic char, now the legs and arms are disconnected to make the animations easier <img src='http://www.athanazio.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  and removed some grays from the hair also.</p>
<p><img class="alignnone size-full wp-image-1153" title="sioti_char_draft2" src="http://www.athanazio.com/wp-content/uploads/2008/09/sioti_char_draft2.jpg" alt="" width="450" height="172" /></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>sioti &#8211; naked char draft 1</title>
		<link>http://www.athanazio.com/2008/09/17/sioti-naked-char-draft-1/</link>
		<comments>http://www.athanazio.com/2008/09/17/sioti-naked-char-draft-1/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 01:35:39 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[sioti]]></category>
		<category><![CDATA[char]]></category>
		<category><![CDATA[naked]]></category>

		<guid isPermaLink="false">http://www.athanazio.com/?p=1145</guid>
		<description><![CDATA[From the first version, now we have a naked char in 4 different positions &#8230; making all the elements in the vetorial format, I will change face elements, hair and make simple movements. Using inkscape to make the charm pretty cool !]]></description>
			<content:encoded><![CDATA[<div id="HOTWordsTxt" name="HOTWordsTxt"><p><img class="alignnone size-full wp-image-1146" title="sioti_char_draft1" src="http://www.athanazio.com/wp-content/uploads/2008/09/sioti_char_draft1.jpg" alt="" width="450" height="159" /></p>
<p>From the first version, now we have a naked char in 4 different positions &#8230; making all the elements in the vetorial format, I will change face elements, hair and make simple movements.</p>
<p>Using <a href="http://www.inkscape.org/">inkscape </a>to make the charm pretty cool !</p>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.athanazio.com/2008/09/17/sioti-naked-char-draft-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>sioti &#8211; draft</title>
		<link>http://www.athanazio.com/2008/09/14/sioti-draft/</link>
		<comments>http://www.athanazio.com/2008/09/14/sioti-draft/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 02:09:23 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[sioti]]></category>
		<category><![CDATA[char]]></category>

		<guid isPermaLink="false">http://www.athanazio.com/?p=1119</guid>
		<description><![CDATA[In this nice weekend where my wonderful daughters started to learn how to skateboard, I found some time to start some drawing on the sioti characters. They look fat for me &#8230; probably some self-fat-perception hehehe, but I&#8217;m loosing some weight, so the chars should be less wider, as the time goes by.]]></description>
			<content:encoded><![CDATA[<div id="HOTWordsTxt" name="HOTWordsTxt"><p>In this nice weekend where my wonderful daughters started to learn how to skateboard, I found some time to start some drawing on the sioti characters.</p>
<p><img class="alignnone size-full wp-image-1121" title="sioti_draft_set_2008" src="http://www.athanazio.com/wp-content/uploads/2008/09/sioti_draft_set_2008.jpg" alt="" width="422" height="448" /></p>
<p>They look fat for me &#8230; probably some self-fat-perception hehehe, but I&#8217;m loosing some weight, so the chars should be less wider, as the time goes by.</p>
</div>]]></content:encoded>
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