c# eita to de volta ao clipper !

On January 5, 2009, in programacao, by athanazio
0

hauhauhuaa lembrei dos meus tempos de clipper summer 87 e os famigerados comandos de posicionamento de cursor na tela e fazer interfaces magicas em modo texto !! veja que legal este experimento de colocar os cursores nos seus lugares !!

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ConsoleApplication4
{
class ConsolePosition
{
static void Main(string[] args)
{
Console.Title = “back to clipper summer 87 !!”;
Console.ForegroundColor = ConsoleColor.DarkGreen;
Console.WindowLeft = Console.WindowTop = 0;
Console.WindowHeight = Console.BufferHeight = 30;
Console.WindowWidth = Console.BufferWidth = 80;

int[] numbers = {1,2,3,4,5,6,7};
foreach(int n in numbers){
Console.SetCursorPosition(n,n);
Console.Write(“#”);
}
}
}
}

deu ateh vontade de fazer um joguinho bem bocó de mexer um treco na tela hehehehe

outros exemplos parecidos
http://msdn.microsoft.com/en-us/library/system.console.setwindowposition.aspx
http://nodstrum.com/2007/11/09/matrix-code-in-c/

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sioti esta se mexendo na tela

On September 24, 2008, in games, sioti, by athanazio
1

iau ! mor legal ! o personagem se mexe na tela hehehe, eh claro que isto não eh quase nada, mas jah é algum avanço, veja o demo : http://game.sioti.com/dev/draft1/

Por enquanto a classe que cuida do personagens, CharManager, carrega cada desenho de cada direcao, entrega quando solicitada a imagem de cada posicao, a o plano eh que a composicao do personagem seja feita em memoria mesmo, e estou considerando o uso do script para a definicao das animacoes, mantendo assim somente as imagens de cada parte do boneco, e as animacoes em codigo script.

Para os curiosos de plantao a biblioteca do cliente que roda num applet usa o pulpcore, olha a API aeee http://www.interactivepulp.com/pulpcore/api/

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sioti – naked char draft 2

On September 23, 2008, in games, sioti, by athanazio
1

Second draft version of the sioti basic char, now the legs and arms are disconnected to make the animations easier :) and removed some grays from the hair also.

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sioti – naked char draft 1

On September 17, 2008, in games, sioti, by athanazio
0

From the first version, now we have a naked char in 4 different positions … making all the elements in the vetorial format, I will change face elements, hair and make simple movements.

Using inkscape to make the charm pretty cool !

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sioti – draft

On September 14, 2008, in games, sioti, by athanazio
1

In this nice weekend where my wonderful daughters started to learn how to skateboard, I found some time to start some drawing on the sioti characters.

They look fat for me … probably some self-fat-perception hehehe, but I’m loosing some weight, so the chars should be less wider, as the time goes by.

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